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Intermediate Accounting with Coach CD-ROM, PowerWeb: Financial Accounting, Alternate Exercises & Problems, and Net Tutor
J. David Spiceland , James Sepe , and Lawrence A. Tomassini Manufacturer: McGraw-Hill/Irwin ProductGroup: Book Binding: Hardcover Similar Items:
ASIN: 0072836865 |
Customer Reviews:
Very heavy.......2005-09-10
Clear and detailed book.......2004-07-14
Content:
This book is based on the U.S. accounting standards. It is very factual, detailed and clear in explanations. There are also well-illustrated examples to enhance students' understanding of the concepts. Issues covered include classifications of items in the financial statements and measuring the items accurately. Ethical concerns are also addressed in the classification and measurement.
For who:
Definitely a good book for students seeking understanding of the concepts behind U.S. accounting standards. As the title suggests, students should have prior knowledge of accounting like basic bookkeeping and double-entry rules. However, given the changing business environment and recent accounting scandals, students should also visit the SEC websites and read the news for better understanding and keeping up-to-date with accounting standards.
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Alternate Problems, Volume 1, Chapters 1-14 for use with Financial & Managerial Accounting: A Basis for Business Decisions
Jan Williams , Sue Haka , Mark S Bettner , and Robert Meigs Manufacturer: McGraw-Hill/Irwin ProductGroup: Book Binding: Paperback ASIN: 0072503181 |
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Alternate Problems, Volume 2, Chapters 15-25 for use with Financial & Managerial Accounting: A Basis for Business Decisions
Jan Williams , Sue Haka , Mark S Bettner , and Robert Meigs Manufacturer: McGraw-Hill/Irwin ProductGroup: Book Binding: Paperback ASIN: 007250319X |
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Ben & Jerry's update: To accompany Porter/Norton Financial accounting, the impact on decision makers, and, alternate edition Financial accounting, the impact on decision makers
Shirley Glass Manufacturer: Dryden Press ProductGroup: Book Binding: Unknown Binding ASIN: 0030191092 |
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Financial Accounting Alternate
Gary A. Porter Manufacturer: Harcourt Brace College Publishers ProductGroup: Book Binding: Paperback ASIN: 0030213398 |
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Financial Accounting: Impact on Decision Makers, Alternate Edition, hc, 1996
Porter/Norton Manufacturer: Dryden ProductGroup: Book Binding: Hardcover ASIN: B000LSNXZA |
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Financial Accounting: The Impact on Decision Makers : Alternate Edition
Gary A. Porter Manufacturer: Harcourt College Pub ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 0030182093 |
Book Description
The first edition of Porter/Norton was the most successful new entry into the financial accounting market in twenty years. This third edition holds true to the original vision of teaching the subject from both the preparer and user perspective, but with a revision focused on greater accessibility to the variety of students taught. Two annual reports (Gateway and Ben JerryÆs) and an annual update program with price stability guarantee highlight the third edition package.Customer Reviews:
Get the new edition, not the 9th edition.......2002-09-18
Great for graduate study.......2002-08-22
A Good Introductory Text.......2001-12-30
The authors did a good job of using examples from real firms, which, I think, makes it more interesting. I've decided to keep this book after the course for a reference.
Accounting for dummies (ahem, I mean Lawyers).......2001-10-16
You're going to get confuse!!!!!!!!!!!!!.......2001-06-15
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Financial Accounting: The Impact on Decision Makers : Alternate Edition
Curtis L. Norton Gary A. Porter Manufacturer: Harcourt College Pub ProductGroup: Book Binding: Paperback ASIN: B000O94MMY |
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Financial Accounting: The Impact on Decision Makers : Alternate Second Edition/Ben & Jerry's 1996 Annual Report
Gary A. Porter , and Curtis L. Norton Manufacturer: Dryden Press ProductGroup: Book Binding: Hardcover Similar Items:
ASIN: 003022053X |
Book Description
The market leader, Brigham/Houston continues to grow in reputation as the most effective approach for student learning in the first undergraduate corporate finance course. It is also updated to reflect the latest in theory, research, real-world examples, and the use of technology. The seamless, integrated ancillary package - done by the authors - is a hallmark of this package that makes course preparation easier for instructors and the subject more accessible for students.Customer Reviews:
Excellent book.......2005-08-03
Amazon review system mixing two books?.......2004-10-27
This is a great book.......2003-06-16
When ever I come across a question concerning finance, I almost always reach for the Brigham and Houston book first--it's that good.
Excellent Foundational Book.......2003-01-06
Where's my book?.......2002-09-14
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Financial Accounting: The Impact on Decision Makers Alternate Second Edition/Ben & Jerry's 1996 Annual Report
Gary A.; Norton, Curtis L. Porter Manufacturer: Dryden Pr ProductGroup: Book Binding: Hardcover ASIN: B000NY3KLY |
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Digital Game-Based Learning
Marc Prensky Manufacturer: Paragon House Publishers ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 1557788634 |
Book Description
Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.Download Description
"The time has come for Digital Game-Based learning. Thanks to the Internet, video games, and increasingly accessible cutting-edge technology, new learning styles have emerged. The Nintendo and MTV generation process information more rapidly than ever before, prefer graphics to text, and work on several fronts at once, making them champion multi-taskers. As a result, today's new work force is eager for new challenges. But so far, the traditional mainstream business world has done very little to accommodate them, particularly apparent in the realm of training sessions. The question arises: How do you train today's bright young business people for the rules of corporate life in ways that will effectively tap their learning potential--and won't put them to sleep? Written by former vice president of Human Resources at Bankers Trust and present founder, CEO, and Creative Director the groundbreaking games2train.com Web site, this timely and innovative book defines digital game-based learning, explains it advantages and benefits far into the future, where it can be usedand how."Customer Reviews:
A Must Read for all educators.......2007-05-19
An important book but it with severe flaws.......2006-07-23
A book that, attempting to be about digital games and their learning value, is about neither........2005-12-05
Interesting overview but bland critques spoil the effect.......2004-01-14
Prensky's writing style is intensely personal and his judgements are often based on subjective assesments. Worst of all, he turns over large sections of the book to game designers that uncritically trumpet their products. There is still something of value here, once you read between the lines.
In summation I found the reviews of trends and products useful. His explanation for what keeps a game's audience and market together (content) resonates with my own experiences. The book fell down by being mistitled. It is not about game based learning but about games and the opportunities for game based learning. Do no expect to build a 'learning' game from what is here - just not academic enough. The book has little if any information on existing game engines and how they might accommodate learning initiatives which is a major shortcoming. Secondly, many of the major points in the book flow from anecdotes and opinions. It is hard to assess their worth, but experience can be a better teacher on occasions than a library. Thirdly, the book plugs Prensky's own work fairly relentlessly. Good for him but it creates an imbalance in the presentation.
Overall, I found much in the book that was interesting and useful to know. If the opinion pieces were supported by more complete referencing it would be an excellent text.
Digital version not well done.......2004-01-08
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E-Learning Games: Interactive Strategies for Digital Delivery (Neteffect Series)
Kathleen M. Iverson Manufacturer: Prentice Hall ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 0130979430 |
Book Description
Based on principles of constructivism and grounded in instructional design theory, this book contains games, simulation exercises, experiential activities, and other active learning approaches that will guide users as they create courseware that is engaging and interactive. It contains openers, closers, practice exercises, simulations, peer learning activities, and idea generators that will engage e-learners from their first clickand keep them returning again and again, A valuable resource to training professionals seeking to deliver workplace learning in an efficient and effective manner.Customer Reviews:
a photocopy?.......2007-03-14
Very creative.......2005-10-11
A new online teacher.......2005-09-06
Excellent book for online teachers.......2005-09-06
What games???.......2005-04-14
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Technologies for E-Learning and Digital Entertainment: First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings (Lecture Notes in Computer Science)
Manufacturer: Springer ProductGroup: Book Binding: Paperback ASIN: 3540334238 |
Book Description
This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006.
The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches were carefully reviewed and selected from a total of 467 submissions. The papers cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, mobile learning, education and remote classrooms, effectiveness of VR for education, life long learning, collaborative environments, remote group simulations, collaborative learning, virtual reality in education, game design and development, game engine development, game AI and artificial life, game physics, game rendering, virtual characters/agents, online/mobile game/video game, storytelling and game narrative, affective interaction in games, digital museum, digital heritage, animation techniques, augmented reality, and mixed reality.
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Agent-based analysis of technological diversification and specialization in electricity markets [An article from: European Journal of Operational Research]
D.W. Bunn , and F.S. Oliveira Manufacturer: Elsevier ProductGroup: Book Binding: Digital ASIN: B000PDYSM8 |
Book Description
This digital document is a journal article from European Journal of Operational Research, published by Elsevier in 2007. The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.
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Belief-based equilibrium [An article from: Games and Economic Behavior]
A. Sandroni , and R. Smorodinsky Manufacturer: Elsevier ProductGroup: Book Binding: Digital ASIN: B000RQZH46 |
Book Description
This digital document is a journal article from Games and Economic Behavior, published by Elsevier in 2004. The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.
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Content creation challenges and flow experience in educational games: The IT-Emperor case [An article from: The Internet and Higher Education]
K. Kiili Manufacturer: Elsevier ProductGroup: Book Binding: Digital ASIN: B000RR7U40 |
Book Description
This digital document is a journal article from The Internet and Higher Education, published by Elsevier in . The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.
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Designing educational experiences using ubiquitous technology [An article from: Computers in Human Behavior]
R. Joiner , J. Nethercott , R. Hull , and J. Reid Manufacturer: Elsevier ProductGroup: Book Binding: Digital ASIN: B000RR63HA |
Book Description
This digital document is a journal article from Computers in Human Behavior, published by Elsevier in . The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.
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Digital game-based learning: Towards an experiential gaming model [An article from: The Internet and Higher Education]
K. Kiili Manufacturer: Elsevier ProductGroup: Book Binding: Digital ASIN: B000RR7TZK |
Book Description
This digital document is a journal article from The Internet and Higher Education, published by Elsevier in . The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.
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Emotion-based learning on a simplified card game: The Iowa and Bangor Gambling Tasks [An article from: Brain and Cognition]
C.H. Bowman , and O.H. Turnbull Manufacturer: Elsevier ProductGroup: Book Binding: Digital ASIN: B000RR0LSM |
Book Description
This digital document is a journal article from Brain and Cognition, published by Elsevier in 2004. The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.
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Game on! Now educators can translate their students' love of video games into the use of a valuable, multifaceted learning tool.(game-based learning) : ... (Technological Horizons In Education)
Patricia Deubel Manufacturer: Thomson Gale ProductGroup: Book Binding: Digital ASIN: B000EQ5QPO Release Date: 2006-02-25 |
Book Description
This digital document is an article from T H E Journal (Technological Horizons In Education), published by Thomson Gale on January 1, 2006. The length of the article is 3137 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.Books:
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