Might and Magic VI: The Mandate of Heaven : Prima's Official Strategy Guide
Average customer rating: 3.5 out of 5 stars
  • The best way to beat the game.
  • I'm not sure why everyone seems so down on it...
  • So-So
  • NOT A STRATEGY GUIDE
  • A nice addition to the game
Might and Magic VI: The Mandate of Heaven : Prima's Official Strategy Guide
Ted Chapman
Manufacturer: Prima Games
ProductGroup: Book
Binding: Paperback

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ASIN: 0761511091

Amazon.com

Playing 3DO's Might and Magic VI is like taking a walk down memory lane. This party-based, classic-style fantasy role-playing game is a wonderful new take on a time-tested gameplay formula. In order to make your way through the rough and tumble world of Enroth, however, you're going to need some help--and Prima's guide to the game is the perfect resource for any would-be adventurer.

The book is chock full of information and statistics on all of the game's monsters, weapons, and magic spells. Ever wonder how many hit points that blasted Longfang Witherhide actually has? You can find out in this book. You'll also find out where you can learn the many basic skills available in the game--and where you can become an expert or master in each. You may need this kind of help when you try to track down the elusive Plate Armor Master. Maps for each region and dungeon are detailed and should prove extremely helpful. The book also thoroughly describes each quest--from the basic promotion quests to those that are essential to the story line. Other useful information, such as the all-important stable and ship schedules, are neatly organized in a series of tables. Whatever you need to know about your travels through Enroth you can find in this book. Don't leave New Sorpigal without it. --Michael Ryan

Book Description

Complete walkthroughs of all major quests
Complete character stats
Unbeatable strategies for all scenarios
Extensive monster tables
Exhaustive spell and skill lists
Detailed maps

About the Author

Ted Chapman
is a freelance writer and technical editor with many years' experience in the gaming industry. He has authored One: The Official Strategy Guide, Politika: The Official Strategy Guide, Take No Prisoners: The Official Strategy Guide, Blood: The Official Strategy Guide and Warlords III: The Official Strategy Guide from Prima.

Customer Reviews:

4 out of 5 stars The best way to beat the game........2000-04-30

If you are stuck halfway through the game or at the beginning, this guide gives you just enough info to have fun. You still get to figure out how certain things work, but this guide can give you a great head start. It doesn't give too much away (unless you read ahead) but it gives you ways to get things (spells, weapons, training) you might never have gotten before. The equipment descriptions can save you from having to pay to get them identified. Also, the "Minor Quests" section isn't teally detailed, but the book would weigh 50 lbs. if it did! Everything you could ever need for Major Quests is here and you get an additional edge on your enemies. At $15.99, this book is a great addition to your game.

4 out of 5 stars I'm not sure why everyone seems so down on it..........2000-02-19

I found it rather useful. Mostly I referred to the maps, and in several cases, was able to locate a section of dungeon I'd missed behind secret doors or stuff like that... The minor quest section could've stood a little more detail, and as mentioned the item and NPC sections were totally inane, but other than that I had little to complain about. As for plot spoilers -- if you don't resort to the book until you're truly stumped, you shouldn't be getting plot spoilers, because it's a pretty linear game, so a clue for a section of the game you're in doesn't mention stuff from somewhere in the future. At least that was my experience, FWIW, YMMV.

3 out of 5 stars So-So.......2000-02-13

This is a so-so strategy guide. I'll take it chapter by chapter: Chapter 1: A good description of the history of Might and Magic, but you can't really go wrong with that. Chapter 2: A great instruction on how to build a good party. Chapter 3: An excellent and accurate description of every monster in the game, save for a few bosses (they're more fun to figure out, anyways) Chapter 4: A good description of all spells in the game, with some screenshot graphics thrown in. Chapter 5: Not too useful. This item guide shows you the exact same thing as you can see on the screen. Chapter 6: You can't really complain about this chapter, it tells you all about the skills well. Chapter 7: A pretty pointless chapter, you can find out all the information by talking to npc's. Chapter 8: Informative information about all types of locations in the game. Unfortunately, it does not tell you about where on the grid each location is, only what grid it is on. Chapter 9: A good description of the main part of the game. It spoils very little. Unfortunately, it does not tell you about where you will get ambushed along the way. Chapter 10: It shows you about all that is possible about the promotion quests, and the seer. Chapter 11: Not quite detailed enough. However, it provides adequate information about the minor quests that will be your lifeblood until you get fairly far. Appendix: The territorial maps are fairly good. However, they don't tell you where shops are, nor do they say where important houses are (it can be very frustrating spending hours looking for the bone-buyer in Free Haven) Overall, this book had guided me to where I am now, midway through the control center, without making it too easy for me or spoiling it, but still helping me and preventing me from getting stuck. Thanks for reading.

3 out of 5 stars NOT A STRATEGY GUIDE.......1999-04-04

This guide offers some help but dost tell you where to go or what to do, some quests that you get are too tough for your party to handle. The monsters that you run into are way too many for your party to take on in real time combat for example it does not tell you about ambushes when you open chests like the ones in the Temple of Baa.The guide does offer some help in spells,weapons,armour,skills and monsters but that about it,it does not tell you what party to take. If you want a book with maps and some help buy it, but it will not walk you through the game, you will have to run and shoot alot in the dungeons.This book does guide you through quests but it does not tell you about what monsters are there waiting for your party. I bought it for the maps and locations of dungeons,fountains,towns and items in the dungeons.It tells you where to go in the dungeons to get what you whant.This book is addictive so get ready to use it alot happy adventuring.

4 out of 5 stars A nice addition to the game.......1999-03-02

Loaded with valuable information, quest summaries, strategy tips; this guide is a must for the serious Might and Magic VI gamer.

History: Fiction or Science? (Chronology, No. 1)
Average customer rating: 4.5 out of 5 stars
  • Calculations are only as good as your numbers
  • Pants on fire?
  • Accepted History & Chronology Must Be Changed.
  • Very Interesting
  • History as Science Fiction
History: Fiction or Science? (Chronology, No. 1)
Anatoly Fomenko
Manufacturer: Mithec
ProductGroup: Book
Binding: Paperback

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ASIN: 2913621058

Book Description

Recorded history is a finely-woven magic fabric of intricate lies about events predating the sixteenth century. There is not a single piece of evidence that can be reliably and independently traced back earlier than the eleventh century. This book details events that are substantiated by hard facts and logic, and validated by new astronomical research and statistical analysis of ancient sources.

Customer Reviews:

3 out of 5 stars Calculations are only as good as your numbers.......2007-08-03

Yes, we can all agree that mainstream history is nearly 100% BS due to politics, economics, ego, problems with dating techniques, and various conspiracies. Agreed. But, I've been researching the distinct possibility that human history (in terms of civilizations) are much more ancient than we've been told, so coming across this book was very interesting to me. I wondered how Fomenko could be wrong (if at all) because he is very persuasive in his presentations. Then it dawned on me. If at previous times in prehistory, due to the various catastrophies that are well documented (comets, asteroids, planetary disruptions, plasma discharge, pole reversals, etc) the Earth was in a different position in relation to the sun, different tilt on its axis, different orbit, different rotation (in terms of velocity and DIRECTION), and the continents were in different positions, then would this not cause the ancients to see the sky (constellations) differently? In other words, is Fomenko making erronious assumptions about the physics of the Earth in pre-history, which then corrupt his data with regards to dating the relevant astrology? The last event to seriously disrupt our planet occured roughly 3500 years ago, according to other good researchers, so is it possible Fomenko has been confused by this? The vastly different physics of our planet in the not so distant past may explain this confusion, which is not to say the "mainstream" version of history is correct; on the contrary. I am not an expert in these fields, but wanted to see if this idea could spark discussion.

5 out of 5 stars Pants on fire?.......2007-07-19

Will people ever read before spamming? Yes, Jesuits could not rewrite world history alone, they had help. Anyway, Dr Prof Acad A.Fomenko does not point to jesuits as the driving force of world wide history manipulation in published volumes 1,2,3;, actually he barely mentions the poor devils. Check it with 'Search inside' feature, please. China is rarely mentioned either, in fact, Dr Fomenko is completely eurocentric. Right, his theory contradicts all mainstream schools of history, because in their actual state they are all built on blatantly erroneus chronology. You don't need a mysterious cabal (conspiracy) to falsify history, the falsification is its modus operandi. It is inherent to history(ians) to falsify (distort) events, as it is inherent to humans to boast as it is inherent to power (authority) to legimize itself by referrring to glorious past made to its own order. Dr Prof Fomenko and team have identified scores of instances of such manipulation in Russian, European, etc.. history, and delivered valid statistical proof thereof. His own 'reconstruction' is completely another story. Forget c14 as a valid method of dating. W.Libby has initially discovered a brilliant method of INDEPENDENT dating. Too bad, c14 method has become a joke after a forced marrige with dendrochronology with consensual chronological scale inbuilt. Radiocarbon method can't stand blind tests, but is so very productive as a rubberstamp.

5 out of 5 stars Accepted History & Chronology Must Be Changed. .......2007-04-09

There is no doubt that history as most know it is a sham, & institution's version of History both University & Church is fradulent & inaccurate. Everything was established with an agenda, The real "Dark Ages" are now when we have access to incredible amounts of information past authorities & more important 'common folk' didn't have but our institutions & educators are slow to evolve because of what has ignorantly & arrogantly been taught for too long. This is on many subjects not just Chronology.

For anyone to question "Why would a Mathematician have anything credible to say of History?" The answer is from Dr. Fomenko's preface in the book: "It would be worthwhile to remind the reader that in the XVI-XVII century Chronology was considered to be a subdivision of Mathematics." These volumes could possibly be some of the most important works to date & should be read by everyone with an interest in History, especially professors & educators who have a duty to the public. I have read both books & must say that 'Chronology 1' has some very eye opening & revolutionary information. Even if these volumes are part true the implications are profound & opens the doors to further investigations & questions which must be done. I speak several different lanquages & must say the logic Dr. Fomenko uses with "inflection" of words & words being read from left to right in one region & right to left in another then written backwards, the removal of vowels & get down to basics of words, or different cities & locations having the same name etc. is correct. Vowel usage has always been optional & varied, actually complicating linquistics & study. The first thing one has to understand is that words never had a fixed spelling in history like we do now, the spelling of words was mutable & regional, as well as names & titles of people were vast, varied & changed, NOTHING WAS FIXED or understood linear. Matters of Life & Death as well as financial profiteering yesterday & today were & are made with ignorant, illogical & conspiratorial views of history & reality, it's time people get closer to the Truth & society collectively grow up.

5 out of 5 stars Very Interesting.......2007-03-07

It is a good proposal and I believe it will mature into something even better in the future. I think it deserves to be read.

4 out of 5 stars History as Science Fiction.......2007-01-10

Anatoly Fomenko has written a very intriguing book, full of pictures, charts, and computer 'proof' of his thesis: backwards of AD900 we don't really know what happened or when. Between AD900 and AD1600 there is more certainty, but there is still a lot of fuzzy ground, and things don't get reliable until we get past the 1600's where the printing press made it very difficult for the perpetrators of this timeline manipulation to change anything that had been committed to print. The Dark Ages did not happen. Books were burned for a reason. One organization has doubled the actual length of its existence by expanding the real chronology. Read why.

I had always wondered why Christ died about AD33 and yet men waited until the 11th century to form the Knights Templar, the Cathars, etc and go after the Holy Land by force. Why the 1000 year gap? Turns out there wasn't more than a 10-12 year gap and he proves it using astronomy. This also implies that the planet is not as old as we have been told, and current Christian and other creationist scientists are already championing that idea without being aware of Fomenko's book. The two groups, creationist scientists and the Russian mathematical analysts corroborate each other. Fascinating.

Of course, all this flies in the face of what we have been told traditionally is the 'proper' chronology of western civilization, and most readers will experience 'cognitive dissonance' in reading this book. It means that our history going backwards from AD1600 becomes progressively more incorrect and unreliable until it cannot be trusted at all... in the space of 700-800 years.

Naturally, the curious, open-minded reader will want to know WHO did this, WHY, and did any of the events we think of as really ancient ever happen?
Dr. Fomenko is a respected scientist/mathematician at Moscow State University who has already answered these questions to the satisfaction of his initially skeptical colleagues. Most of them are now believers, a few still refuse to believe (the usual diehards), and of course the western press has ignored Fomenko's work -- for obvious reasons when you read the book. The ones who perpetrated this chronology ruse have a lot to answer for. They are still with us. That's why this book is a well-kept secret.

I gave the book a 4-star rating because I was unable to check out some of his claims; those I checked were as he said. But if even 1/3 of his claims are true, this punches a big hole in what we think is our history, the meaning of western civilization, our educational process (for repeating the ruse as gospel), and the trustworthiness of the organization that perpetrated this ruse, well-intentioned or not.

This book relates to current research into a Young Earth paradigm, to John Keel's discoveries about our planet, and Fr Malachi Martin's insights (in his now out-of-print books). We are indeed sheep who are manipulated and kept ignorant -- for a reason. While knowing what these men have to say may be the "booby prize" (as in: 'what can you do with this knowledge?'), it will provide interesting reading. Didn't someone say: "...and the Truth will set you free."?? For you to judge if this book contains the truth.
The Big Book of Leadership Games: Quick, Fun Activities to Improve Communication, Increase Productivity, and Bring Out the Best in Employees
Average customer rating: 1.5 out of 5 stars
  • Did not buy this item
  • Worth $1.99
The Big Book of Leadership Games: Quick, Fun Activities to Improve Communication, Increase Productivity, and Bring Out the Best in Employees
Vasudha K. Deming , and Vasudha Deming
Manufacturer: McGraw-Hill
ProductGroup: Book
Binding: Paperback

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ASIN: 0071435255

Book Description

Dozens of engaging ways to forge good working relationships between managers and their staffs

This book offers managers 50 fun, illuminating experiential activities for building a positive, open, and productive relationship with the people they manage. Unlike ropes courses and other off-site management activities, The Big Book of Leadership Games features activities that can be used in the workplace during staff meetings, as a part of training sessions, or even in the course of daily work. This empowering guide shows leaders how to:

Customer Reviews:

1 out of 5 stars Did not buy this item.......2007-05-03

Don't know why this is here as I never purchased this item.

2 out of 5 stars Worth $1.99.......2006-01-12

I am very disappointed in this book. I was looking for leadership games to share with my management class. Of the 50 games listed, only about 10 deal directly with leadership skills and traits. The rest are general ice-breakers, productivity boosters, and team-building games. And, in my opinion, none of the games are worth more than what you can find for free on the internet. For instance, one game encourages you to develop a slide presentation of photos and ask your group about first impressions of people. It is a good idea for a quick game but the book doesn't provide any photos. It took about 45 minutes to read the entire 160 page book. So, if you can pick up a used copy of this book for a couple of bucks, you may find a few useful ideas that you can adapt to your own work.
The Big Book of Motivation Games
Average customer rating: 3 out of 5 stars
  • Could be a good place to go
  • The big book of motivationa games
  • A Good Place to Start
  • Not many real games
  • So?
The Big Book of Motivation Games
Robert Epstein , and Jessica Rogers
Manufacturer: McGraw-Hill
ProductGroup: Book
Binding: Paperback

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ASIN: 0071372342

Book Description

This addition to the best-selling Big Book of Business Games Series is packed with over 40 original games and exercises managers can use to motivate their teams—and themselves. The Big Book of Motivational Games presents managers with a variety of games that can be customized to suit their specific needs and group size. The book provides games designed to: - Stop Procrastination - Beat burnout - Fight boredom - Boost performance - Overcome failure

Customer Reviews:

3 out of 5 stars Could be a good place to go.......2006-06-23

I was expecting something a little different. I did enjoy browsing the games and saw where they may be a good fit at some of the things that I have to lead. I'm glad to know that there is a book like this around.

4 out of 5 stars The big book of motivationa games.......2006-02-28

After skinmming thru this reference book, I am excited that it has several activities that I will use in my trainings.

4 out of 5 stars A Good Place to Start.......2005-09-27

I utilize this book quite often to kick off sales meetings and have found the exercises to be fun and always with a point. My groups seem to enjoy them as well. This is a great book for people who needs ideas, but tend to run out of them.

2 out of 5 stars Not many real games.......2004-04-04

I was disappointed with this one. The Big Book of... series tends to be hit-and-miss. This one's a miss. There seems to be a shortage of actual games, and a lot more ideas for how to get a good healthy discussion about Topic X. If that's all you need, this may be a good one. I was looking for actual games and activities...found a lot of them in Miller's Quick Teambuilding Activites for Busy Managers. But all the activities in that book are short, so if you need anything to last more than 15-20 minutes, try Ukens' All Together Now--some of them are longer (for retreats and other long meetings).

1 out of 5 stars So?.......2003-03-01

Nice ideas, but I couldn't find any game that would possibly motivate my audience.

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