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Classic Battletech: Maximum Tech (FPR35013) (Battletech)
Fanpro Manufacturer: FanPro ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 1932564160 Release Date: 2005-08-30 |
Product Description
Shift Into High Gear! Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than toughter 'Mechs and bigger guns. Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the day. Take your BattleTech games to the max with Maximum Tech, the ultimate expansion rulebook for BattleTech players. Maximum Tech, is packed with dozens of Level Three optional rules, including new weapons and equipment for Inner Sphere and Clan forces; expanded rules for vehicles and infantry; double-blind rules; revised and expanded artillery rules; and much more! This revised edition of Maximum Tech has been updated for use with the BattleTech Master Rules as well as incorporating the units presented in the Technical Readout: 3060 and Record Sheets: 3060 into the Battle Value units table.
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Hi-tech growth strategies: How to manage maximum profits from a high technology business
Mack Hanan Manufacturer: Prentice-Hall ProductGroup: Book Binding: Paperback ASIN: 0133924238 |
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Maximum Tech (Battletech 1700)
Bryan Nystul , and Donna Ippolito Manufacturer: FASA Corp. ProductGroup: Book Binding: Paperback ASIN: 1555603815 |
Customer Reviews:
"New" Battletech?.......2005-04-17
True Battletech book........2003-04-25
Proof Positive!.......2001-02-07
Basically, this is, as they say, an official house rules book for Battletech. They add in a bevy of alternate rules, new accessories (Light Gauss Rifle, Medium-Range Missiles), and new systems (gasoline-powered AgroMechs, anyone?).
It's a pretty decent book. Most of the new equipment is experimental, and not that useful, but could be fun for short-term use. They also include a nifty Battle Value Calculator, and give ratings to each and every published 'Mech and vehicle as of printing. There are also nifty tables listing every single thing you could possibly put on a 'Mech you're building, which is also helpful.
If you play Battletech, this is a useful purchase. It's not a must-have, but I'd recommend it.
Even More???.......2000-12-21
level 3 rules.......2000-03-28
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No brainer: Partners blend opposite personalities for maximum results: An article from: Boulder County Business Report
Manufacturer: The Boulder County Business Report ProductGroup: Book Binding: Digital ASIN: B000BG3HDA Release Date: 2005-09-14 |
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Neo-Tech Linking Instructions for Maximum Benefits (Neo-Tech I, II, III, IV and V)
ProductGroup: Book Binding: Paperback ASIN: B000G7BW7M |
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Columbia University. Dept. of Civil Engineering and Engineering Mechanics. Tech. Report
Masanobu Shinozuka ProductGroup: Book Binding: Unknown Binding ASIN: B0007H8KG2 |
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Hi-tech growth strategies: How to manage maximum profits from a high technology business
Mack Hanan Manufacturer: Prentice-Hall ProductGroup: Book Binding: Paperback ASIN: B000OIA93Q |
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Maximum Tech: BattleTech
Bryan Nystul Manufacturer: FASA ProductGroup: Book Binding: Paperback ASIN: B000P0NJQC |
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Methods for calculating maximum flood discharges for natural watercourses and urban areas in the U.S.S.R (Tech memo)
Vsevolod Vladimirovich Kuprii¸ a¸¡nov Manufacturer: American Society of Civil Engineers] ProductGroup: Book Binding: Unknown Binding ASIN: B00072EFVG |
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Games Trainers Play (McGraw-Hill Training Series)
Edward E. Scannell , and John W. Newstrom Manufacturer: McGraw-Hill ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 0070464081 |
Book Description
Get any training session off the ground fastor jumpstart one whenever it lagswith the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from ``Tombstone Planning'' to ``The `Nobel' Prize Winner,'' but these brilliant offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plant tearout exercises help you: break the ice and get particpants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve particpant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.
Customer Reviews:
Great book.......2007-06-20
Superb resource book.......2007-05-03
First things first - terminal performance objectives, audience analysis.......2006-05-02
I like it!.......2001-03-09
If you work in an international context, you'll be especially pleased. Many of the other game compilations have activities that are language (puns, play on words) or culture (trivia) based. This volume seems relatively free of such nonsense.
It's not the sexiest book you'll pick up. The format and design are simple, even stark. Nevertheless, for sheer fun for your buck, you'll have a hard time beating it.
Games Trainers Play.......2001-01-13
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More Games Trainers Play
Edward E. Scannell , and John W. Newstrom Manufacturer: McGraw-Hill ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 007055045X |
Book Description
Get any training session off the ground fast-- or jumpstart one whenever it lags--with more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from ``Tombstone Planning'' to ``The `Nobel' Prize Winner,'' but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams and value object; facilitate transfer of training to the job.Customer Reviews:
Old, but GOOD.......2005-03-16
Good Resource.......2003-01-28
The only reason that I didn't give it a five is that I don't care for the typeset and overall presentation of the book, but these things are easily overlooked when you find a great new activity.
STILL A GREAT CHOICE.......2000-06-24
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The Complete Games Trainers Play, Volume II
John W. Newstrom , Edward E. Scannell , and Carolyn Nilson Manufacturer: McGraw-Hill ProductGroup: Book Binding: Ring-bound Similar Items:
ASIN: 0070466076 |
Book Description
From the authors of the most phenomenally successful training series of all time comes a second huge collection of ice-breakers, brain teasers, problem solvers, and session closers that have been chosen to train for the skills today's companies are seeking. Included are games that teach employees how to continuous learning; exercises that enhance motivation, effectiveness, and speed in providing quality customer service; and activities that foster team-building. As in the previous books, each game has been field tested by professionals, most games can be played in under 30 minutes, and all the games can be implemented at little or no cost.Customer Reviews:
Helpful resource that could be improved.......2007-05-14
Trainers Dream.......2006-11-03
Lots of games here.......2004-12-08
Not Impressed.......2003-09-30
The Complete Games Trainers Play.......2000-05-23
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Still More Games Trainers Play
Edward E. Scannell , and John W. Newstrom Manufacturer: McGraw-Hill ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 0070464278 |
Book Description
Get any training session off the ground fast-- or jumpstart one whenever it lags--with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from ``Tombstone Planning'' to ``The `Nobel' Prize Winner,'' but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.Customer Reviews:
a pretty good buy.......2002-08-19
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Even More Games Trainers Play
Edward E. Scannell , and John W. Newstrom Manufacturer: McGraw-Hill ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 0070464146 |
Book Description
Announcing the fourth and newest edition to the best-selling training games series of all time! Even More Games Trainers Play, Edward Scannell and John Newstrom pick up where they left off in previous Games Trainers Play guides. You'll find fully-explained, ready-to-use icebreakers, brainteasers, problem-solvers and session closers that target the skills you need to teach most--communication, listening, presentation, leadership, creative problem-solving and more. Each game can be played in under 30 minutes and implemented at little or no cost. What's more, this edition focuses in on today's ``hot topics'' of team building, quality initiatives and quality in customer service.Customer Reviews:
Superb resource book.......2007-05-03
Recipe for one WILD office Xmas party.......2002-12-19
Even More Games.......2000-11-27
Great idea's for anyone to use, anytime, anywhere!.......2000-04-08
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Games Trainers Play Outdoors
Gary Kroehnert Manufacturer: McGraw-Hill Book Company Australia ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 007471211X |
Book Description
Games Trainers Play Outdoors presents exercises and activities that are designed to meet a wide variety of training goals and requirements while being conducted outside of traditional classroom environments. Author Gary Kroehnert draws on his extensive corporate training background to focus on the type of "low-risk," teamwork-oriented training games that have proven time and again to improve problem-solving skills, promote team productivity, and dramatically reduce turnover.
Customer Reviews:
Games Trainers Play Outdoors.......2006-09-02
Great Resource!.......2005-06-03
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The Effective Use of Role-Play: A Handbook for Teachers and Trainers
Morry Van Ments Manufacturer: Nichols Pub Co ProductGroup: Book Binding: Paperback ASIN: 0893971669 |
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Imaginative Events for Training : A Trainer's Sourcebook of Games, Simulations, and Role-Play Exercises
Ken Jones Manufacturer: McGraw-Hill Ryerson, Limited ProductGroup: Book Binding: Paperback ASIN: B000MY910E |
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Complete Games Trainers Play
Edward E. Scannell, Carolyn Nilson John W. Newstrom Manufacturer: McGraw-Hill ProductGroup: Book Binding: Paperback ASIN: B000OFYH46 |
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The Complete Games Trainers Play - Experiential Learning Exercises
ScannellNewstrom Manufacturer: McGraw-Hill ProductGroup: Book Binding: Paperback ASIN: B000OG1K7C |
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