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Beyond the Horizon (Gamma World)
Manufacturer: Arthaus ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 1588469778 |
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Gamma World Rules Book (4th edition, #7514)
Bruce Nesmith , and James M. Ward Manufacturer: Wizards of the Coast ProductGroup: Book Binding: Paperback ASIN: 1560764015 |
Customer Reviews:
Gamma Whirled 4th ed.......2002-04-16
A Classic Revisited and Revised.......1998-09-04
Sometimes strange or awkward, but cool.......1997-09-11
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Stephani Byzantii Ethnica: Volumen 1: Alpha - Gamma (Corpus Fontium Historiae Byzantinae 43/1)
Margarethe Billerbeck Manufacturer: Walter de Gruyter ProductGroup: Book Binding: Hardcover ASIN: 3110174499 |
Book Description
This comprehensive geographical encyclopaedia, compiled around 530 A.D., catalogues some 3,600 names of places, mountains, lakes, rivers, waters and peoples from the ancient world. Particular attention is paid to the etymology of names and the grammatical derivations of the Ethnika . For cultural historical information - here with the evidence of the attributed quotations - Stephanos is often the sole source. This new critical edition replaces A. Meineke's long obsolete edition of 1849. The text of the directly recorded epitomes is accompanied by an apparatus of parallel terms which takes account of both the sources of the encyclopaedia and its later users. This first translation of the encyclopaedia in a modern language and the notes (particularly on language, onomastics and topography) open up the work to a wide circle of scholars engaged in studies of antiquity.Volume 2 (delta - kappa) is planned for publication in 2008.
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Famine in Far-Go (Gamma World module GW2)
Manufacturer: TSR Hobbies ProductGroup: Book Binding: Paperback Similar Items: ASIN: 0935696881 |
Product Description
"Far-Go is dying... the people are afraid... the animals are wasting away... the crops are withering in the fields. No one, even Arx Skystone, the high priest, knows what has caused Far-Go's misfortune. You are part of a group of young adventurers about to begin the sacred Rite of Adulthood. The last hope of survival for Far-Go rests with your party. On your journey to the Forest of Knowledge, you must search for clues to the origin of the mysterious plague. This quest may lead you into great danger... and great knowledge. As you travel through the savage wilderness, all you have are you companions, your wits, your strength... and your dreams!! This module contains referee notes, background information, maps, new creatures, mutations, robotic units and new rules for Pure Strain Humans for use with Gamma World Science Fantasy Game..."
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Legion of Gold (Gamma World Module GW1)
Gary Gygax , Luke Gygax , and Paul Reiche III Manufacturer: TSR Hobbies ProductGroup: Book Binding: Paperback ASIN: 0394527046 |
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Gamma World Player's Handbook (Gamma World)
Bruce Baugh , Ian Eller , Mikko Rautalahti , and Geoff Skellams Manufacturer: Arthaus ProductGroup: Book Binding: Hardcover Similar Items:
ASIN: 158846069X |
Customer Reviews:
Excellent supplement (not standalone).......2004-02-23
Sketchy, Inadequate, Inspiring.......2004-02-16
First of all, the book states that you can use the GW Player Handbook with the D&D Player's Handbook. This is unfortunately a far cry from the truth. Although you might stretch it, there are just too many blanks. In the end, I had to purchase the D20 Modern book just to get enough of the correct information to make the game run smoothly.
The new d20 system now requires higher standards in rule details. If you buy this one book thinking you have all you need to play in Gamma World, you are out of luck.
Fortunately, Swords & Sorcery put a module called "Midnight in the Mystery Garden" that has premade characters and a small but eventful adventure. I highly recommend you check it out (http://www.swordsorcery.com/gammaworld/freeadventure.html). It got us past the potentially tedious character building process (where more questions arise) and into game play first. Later, I went back and reviewed the character building process with the given pre-made characters and could understand the details, but not typically before.
The Gamma World Player's Handbook should almost be called a 'World Setting Book'. It does repeat the same classes found in D20 Modern (note: it leaves out alot of details only found in D20 Modern), and goes on to explain world related feats and capabilities (FX). However, what I found the most annoying was what seemed to be a rather incomplete equipment section, sketchy details on the wealth system, and even more sketchy details on synthetics (robots). All in all, very disappointing and very frustrating when I was trying to setup an adventure before hand. I kept having simple questions with no answers.
However, our excitement was to try something new, and the book's world setting definitely does that. It got us excited to think about nanotechnology, mutations (which is the better listed part), and a variety of high-sci-fi questions (such as soultech). It definitely offers that. As a game master, I especially found the way they treat towns just like characters with feats and skills an EXCELLENT concept -- something I plan to take over to my other gaming systems. (Again, something in the player's handbook?)
So, to summarize, I would say the book is misnamed and is misleading. The world setting is powerful and interesting, but only if you have the stamina to figure it out and a desire to fill in the blanks. Game masters with the D20 Modern book and a very creative mind need only buy this book. The players should only put their money on getting a D20 Modern book -- if that at all.
Good? Bad? Or Ugly?.......2004-02-13
What does the book give you?
You get a post apocalyptic setting wherein mankind reached the heights of technological and biological manipulation... And then proceeded to tear it all down and differing factions all vied to make dominant some vision of "how things should be". This is a world where new life forms and sentient beings were grown on demand, where AIs became sentient minds, and were then placed in toasters and screwdrivers, where nanotech became so prevalent the stuff all but saturates some regions. The art is all black and white and is well presented. The writing has many typoes and goofs, but nothing truely reaches out and smacks you as broken.
The book proceeds from a overview of the setting to get down to character creation. Humans are divided into the Stock Human (stadard in all ways), and the Pure Strain Human (Familliar with technology still.) Next are Mutants. Divided into several sub groups, Altered Animals (beasts hiven human form and sentience), Altered Humans (Modified people that breed true), New Men (Mutated humans), and True Mutants (A catch-all for any mutant. They also tend to gain more mutations on levelling or when severely damaged.) The last race being Synthetics. These are free thinking (more or less) robots and androids that have survived after the wars. Synthetics can upgrade themselves with special equipment.
Next is the Class system. This is the d20M system that is based around attribute ideals such as Strong, Tough, Fast, etc. This allows a more custom class creation as you move along. For the d20GW there have been some slight changes and additions.
New skills and feats are presented and occupations available to work through. With time the players can move into Advanced Classes unique to the setting. Survivor, Nanosmith, War Chief, Prophet, Leader, and Cybercologist.
A selection of equipment and vehicles are given. This section has just enough to outfit a character. But is far from complete or extensive. That will be covered in the A&E book (Out of the Vaults). There is a section covering some Synthetic upgrades at the end.
The next section delves into powers and effects and starts with Mutations. Sadly this section is very weak and does not give enough to really satisfy most fans of previous editions. The mutations though follow into the Biotech Implant and Graft section where it is explained the rules for biological gear that mimics mutations.
This is followed by the Nanotech system. This is the focus of the new setting and nanites can be used to produce a vast array of efects limited only by the users imagination, skill, and access to local and personal nanites. You define scope, power, effect, and more, then try to get the nanites to do what you want.
Cybernetics are given their own section. Bionics and cyborg attatchments are detailed.
Psionics are seperated from mutations and now potentially accessible by non-mutants. The system is both very sparse, 4 psi powers with sub-systems, and has some application flaws that can lead to potential abuse.
Next up is environ and society. First is a section detailing environment. Mountains, forest, etc.
Then the book devotes a large section to Community creation. Communities are given PC style stats, skills, feats and more and are meant to draw the players intoa more active role in the affairs of their home base as it were. This section may perplex or delight you, depending on your tastes.
The monster section covers both old edition mutants and machines, and some new ones too. Though many entries are lacking illustrations. The mutants in this section do NOT use the mutations system presented for players.
The book finishes with some conversion notes and the 4th Ed Gamma world classes converted to d20 D&D format for those wishing not to use the d20M class system.
If the changes and new system do not put you off, and you want a setting less grim than Darwins World. Then the new d20GW setting may be the thing for you and this is where you start.
Not worth the money..........2004-01-16
virtually unusable........2003-12-08
It may be that future products will expand upon the various shortcomings of the Player's Handbook-though, as of this writing, none of the scheduled products provide any more material on mutations. If the quality of this product is any indication, however, I cannot justify purchasing any of them. Sloppy editing, uninspired visual design, and a seemingly incomplete understanding of d20 mechanics make this book, in my opinion, essentially unusable; what little useful material that is provided is simply not enough to justify the work needed to bash the game into shape. Its sober take on the setting and lack of sufficient FX rules will disappoint Gamma World veterans, and it's overall poor quality will likely frustrate everyone else.
If you're seeking post-apocalyptic d20 fun, I would avoid the Gamma World Player's Handbook and instead check out Darwin's World or the most excellent Omega World d20 mini-game from Polyhedron #94. The latter manages to do in about 50 pages what the Player's handbook fails to do in 248.
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Gamma World (Alternity Sci-Fi Roleplaying, Gamma World Campaign Setting)
Andy Collin , and Jeff Grubb Manufacturer: Wizards of the Coast ProductGroup: Book Binding: Paperback ASIN: 078691629X Release Date: 2000-06-01 |
Book Description
An all-new update of the classic post-apocalyptic world. The original Gamma World campaign setting was considered by many to be the definitive post-apocalyptic environment. Now Gamma World has returned to the Alternity(r) line, and it's stronger than ever. Old fans will want to see what's changed and update their existing campaigns, and new fans will be drawn to the classic dark, apocalyptic feel that only the Gamma World setting delivers.Customer Reviews:
If you are a Gamma World veteran don't waste your time on it.......2000-10-16
Not even a campain setting..........2000-06-10
Most of the setting meterial in the back is taken up by a couple of overly scripted scenario's.
Lets hope that this is the last holdover from TSR, and that the new material under Wizards will fare better.
Not quite bad, not quite good........2000-06-09
The art and layout of the book is great. I will say this is the coolest looking Gamma World yet. To bad the system it uses is "finished."
The game works fantastic with the Alternity system, but it lost a little in the translation. Not one drop of the drama and action are missing, but rather a (in my opinion) very critical part is: the mutant animals and robots. Sure the rules for animal PCs are in the Dragon issue 272 but I would have rather it have been in the main book.
Another thing I find a blessing and a curse is that they reprint much of the Alternity rules in this book. This is nice because Gamma World is its own self contained book but it also does two things. One it makes me feel like Gamma World really isn't part of the Alternity system, but rather a way to tap a forgotten market. It also takes space away from other things more Gamma World specific.
To be fair the animals were said to be removed because they didn't fit in with the image WotC designers were going for. However (as I said before) animals make up a critical part of my game and therefore feel odd to be missing.
All and all it is a good addition to my collection, but a little flawed.
Another fine work in the Alternity line of books........2000-06-07
This product brings the game up to date with the Alternity rules. Even though you don't need the Player's Handbook and GameMaster's Guide, I highly recommend getting them to enhance play. Gamma World can easily fit into a current Alternity campaign as a world visited via spaceship or an alternate dimension setting.
The book does not have a lot of the light-heartedness that made the original such a favorite of my friends, but it still looks like a blast to play. It provides a fair amount of material to introduce to your players as you see fit without stagnating your own sense of creativity.
My only real complaint is that we can't expect much in terms of future development. Wizards of the Coast decided to scrap Alternity and Gamma World represents one of the few products that didn't get the axe before shutting down production completely.
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Gamma World Science Fantasy Role-Playing Game/Boxed (3rd edition)
James M. Ward Manufacturer: TSR ProductGroup: Book Binding: Hardcover ASIN: 0880383305 |
Customer Reviews:
Other Books.......2007-09-03
A radical departure for Gamma World.......2006-11-26
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Gamma Knights (Gamma World) [BOX SET]
Dale "Slade" Henson Manufacturer: TSR Hobbies ProductGroup: Book Binding: Hardcover ASIN: 1560764023 |
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Treasures of the Ancients (Gamma World Game Accessory, Adventure Gwa1)
Dale Henson Manufacturer: TSR ProductGroup: Book Binding: Paperback Similar Items: ASIN: 1560765771 |
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Public Health for the 21st Century: The Prepared Leader
Louis, Ph.D. Rowitz Manufacturer: Jones & Bartlett Publishers ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 0763747785 |
Book Description
Public health has moved to the forefront of national interest and scrutiny in the light of present day events. Public health professionals are now regulars in all forms of media, something unheard of just a few years ago. The issues are well known - bioterrorism, SARS, West Nile Virus - and they are enough to panic a population without skillful leadership. Public Health for the 21st Century: The Prepared Leader examines public health leadership in terms of emergency preparedness and specific skills and tools. As modern-day threats force leaders to look at how they address disasters and drive communities to prepare themselves, this book provides tools and real life cases to hone management skills to prepare agencies to deal with large scale events.Customer Reviews:
Phenomenal book on Leadership!!!!!.......2007-01-14
An in-depth 521-page study of the public health leadership policy.......2006-06-03
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The 21st Century Health Care Leader
Roderick W. Gilkey , and Emory University School of Medicine The Center for Healthcare Leadership Manufacturer: Jossey-Bass ProductGroup: Book Binding: Hardcover Similar Items:
ASIN: 0787941573 |
Book Description
Discover how top health care leaders envision the decades ahead and ensure your future as a 21st century health care leader. The 21st Century Health Care Leader brings together today's most influential and successful health care professionals whose valuable insight will assist current and future leaders exchange reactivity for proactivity, remain effective, and transform their organizations.In 37 original chapters, this distinguished group of contributors describe the skills and competencies that will be required of tomorrow's health care executives and caregivers who desire to renew their organizations. With insight and candor, the authors show what it will take to prevail as a health care leader of tomorrow. Meet the myriad challenges of health care delivery including how to eliminate unnecessary duplication, competition, and inefficiency. In addition, health care professionals will learn how they can combine creativity and knowledge to design new business approaches and innovative organizations.
The 21st Century Health Care Leader offers a unique and compelling perspective on health care leadership and a powerful tool for any leader who wants to guarantee their future in the health care industry.
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Medlantic Healthcare Group: A health care leader for the 21st century (Newcomen publication)
John P McDaniel Manufacturer: Newcomen Society of the United States ProductGroup: Book Binding: Unknown Binding ASIN: B0006QD53M |
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